Icons A to Z: B is for Battles

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The second installment in the Icons A to Z series is now available for sale on DriveThruRPG and RPGNow and available to subscribers for download.

“B is for Battles” covers large-scale conflicts in Icons, including how to set up and define the forces involved in a battle, their abilities, and conducting and resolving battle and morale tests. It includes qualities unique to forces, character-scale actions influencing the outcome of battles, and the results of a battle-scale conflict, including losses and collateral damage. It makes a great companion for running a large-scale alien invasion using the material from “A is for Aliens”!

Check it out now, or you can subscribe to the whole Icons A to Z series and get all of the entries as they are released, including all of the previous entries.

ChupacabraCon!

This weekend I’ll be guesting for the second year at the second annual ChupacabraCon in Austin, TX. It’s a great local game convention and well worth checking out — this year they have a truly star-studded guest-list from the industry! I’ll be giving seminars and running a couple of games, along with catching up with some of my colleagues as we do at these things, and maybe enjoying some Texas barbecue while I’m there. Here’s where and when you’ll be able to find me at the ‘con:

Friday, Jan. 9

2 pm – 6 pm – Icons Assemble!
6 pm – 7 pm – Opening Ceremonies
7 pm – 8:30 pm – VIP Meet and Greet

Saturday, Jan. 10

12:45 pm – 1:45 pm – What’s new at Green Ronin seminar
2 pm – 3:30 pm – Super Hero Strike Force! seminar
4:30 pm – 6 pm – What Aaron Allston Meant to Us seminar
7 pm – 11 pm – DC Adventures: Long Live the Legion! (classic Legion of Super-Heroes)

Sunday, Jan. 11th

10 am – 11:30 am – VIP Brunch

2015: Icons in the New Year

Greetings and Happy New Year! My blog (particularly the “Re-Animated” column) has languished over the past few months as I’ve been quite busy with various work projects, some of which I can’t yet talk about, but I can tell you more of what’s available and in the works for Icons Superpowered Roleplaying this year!

Response to the Assembled Edition of the game has been great, including having it covered on io9 and showing up on a Top 21 list for 2014. The glossy, hardcover print edition of the book did well at the Green Ronin Publishing booth at GenCon 2014. Ad Infinitum also signed agreements in 2014 for Icons to be translated and published in Spanish and Portuguese.

New Year, New Game

There’s never been a better time to check out the new Assembled Edition, since Ad Infinitum is participating in the “New Year, New Game” promotion, making both The Assembled Edition and Great Power available at a discount! Additionally, I’ve added a form-fillable character sheet and an intro four-page adventure called “Grudge Match” to the Assembled Edition download package for free. The character sheet will also be bundled with the free Hero Creation Quick-Sheet for Icons, and both will have six hero sketch silhouettes from artist Dan Houser.

Icons from A to Z

Also premiering this year is the new Icons A to Z series, a twice-monthly (every two weeks) series of 26 six-page “mini sourcebooks” covering a range of different topics. You can get them individually or subscribe to the whole series at a reduced price and get them all over the course of the year. When 2015 comes to a close, you’ll have 156 pages of new Icons material for your games!

The premier issue, A is for Aliens, is available for free as a sample of the series to come. Check it out and then look for B is for BattlesC is for Cosmic, and other entries in the series, or subscribe and get each new entry as it is released and added to the subscription product online.

…And That’s Not All!

I’m just getting started on Icons projects for 2015. Also coming this year we have the pulse-pounding conclusion to Dan Houser’s Rise of the Phalanx series of adventures, Reign of Chaos, along with another all-new adventure from Dan. Other Icons products and ideas are in the works, including plans for more villains to bedevil your heroes and threaten Our Fair City. Plus, of course, we look forward to new releases for third-party Icons publishers, including the stalwart Fainting Goat Games. Stay tuned to the blog for the latest news and information as things progress!

Thanks to all the players and supporters of Icons and here’s to a super 2015!

D&D: Narrative Equipment

Here’s a new one you can add to the already substantial “Dungeon Master’s Workshop” in chapter 9 of the Dungeon Master’s Guide, further simplifying even the starting class and background equipment packages of the game:

Narrative Equipment

Rather than tracking weapons, armor, and other equipment, adventurers are simply assumed to be adequately equipped, and armed and armored according to their capabilities, as follows:

  • Simple Weapon Proficiency: When armed, you do 1d6 damage. If you choose to make a two-handed attack, you do 1d8 damage. Use your choice of Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Choose bludgeoning, piercing, or slashing damage based on the weapon and type of attack.
  • Martial Weapon Proficiency: When armed, you do 1d8 damage. If you choose to make a two-handed attack, you do 1d10 damage. Use your Strength for the attack and damage rolls of melee attacks and Dexterity for the attack and damage rolls of ranged attacks. Choose bludgeoning, piercing, or slashing damage based on the weapon and type of attack.
  • Light Armor Proficiency: When armored, your Armor Class is 12 + your Dexterity modifier.
  • Medium Armor Proficiency: When armored, your Armor Class is 14 + your Dexterity modifier (to a maximum of +2). Under this system, druids should be limited to light armor proficiency for simplicity.
  • Heavy Armor Proficiency: When armored, your Armor Class is 15 + your Strength modifier (to a maximum of +3).
  • Shield Proficiency: You gain a +2 bonus to your Armor Class, but have only one free hand and cannot make two-handed attacks.

Characters can choose to use “lower” proficiencies, if they wish. For example, a character proficient in both simple and martial weapons may choose to use simple weapons for the benefit of finesse, while a character proficient in heavy armor may choose to use medium or light armor for the Dexterity bonus, and characters proficient with shields can choose to use or not use one.

Otherwise, characters are assumed to have all of the tools and other items with which they are proficient and necessary personal, survival, and adventuring gear. If it ever becomes a question as to whether or not a character has a particular item, roll a DC 10 Wisdom check, adding the character’s proficiency bonus if the item is appropriate to the character’s class or background. On a success, the character happens to have that item. Players can spend inspiration to have advantage on this check.

The Dungeon Master can create circumstances where characters are unarmed, unarmored, or do not have access to their usual equipment. In these cases, characters regain the benefits of their equipment once they are able to recover it, or take a rest in an area where they can conceivably re-equip themselves, such as a settlement.

Re: Animated • Young Justice “Denial”

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This blog takes a look at episodes from the Young Justice animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Denial”

An old man with a picture of a woman in a locket enters Madame Xanadu’s card-reading parlor in the French Quarter of New Orleans, looking for a message from his dear, departed wife. The reader puts on a show, but the old fellow laughs at her, provoking an angry response until another man appears out of thin air, abducts the old man, and vanishes.

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Re: Animated • Young Justice “Infiltrator”

yj6

This blog takes a look at episodes from the Young Justice animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Infiltrator”

Red Arrow, Green Arrow’s former sidekick, stages a daring rescue of a scientist (Serling Roquette) held prisoner by the League of Shadows. Although he frees Dr. Roquette, the League still has her latest work, a nanotech infiltrator called “the Fog.”

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Re: Animated • Young Justice “Schooled”

yj5

This blog takes a look at episodes from the Young Justice animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Schooled”

A traffic accident in Metropolis! A school bus teeters on the edge of a bridge. This looks like a job for Superman … and Superboy, for that matter, as the young hero leaps to the rescue. Although he reaches out to Superman, Superboy finds that the Man of Steel is still uncomfortable with his clone’s existence, something of concern to Batman.

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