Re: Animated • Young Justice “Schooled”

yj5

This blog takes a look at episodes from the Young Justice animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Schooled”

A traffic accident in Metropolis! A school bus teeters on the edge of a bridge. This looks like a job for Superman … and Superboy, for that matter, as the young hero leaps to the rescue. Although he reaches out to Superman, Superboy finds that the Man of Steel is still uncomfortable with his clone’s existence, something of concern to Batman.

Continue reading

Re: Animated • Young Justice “Drop Zone”

yj4

This blog takes a look at episodes from the Young Justice animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Drop Zone”

On Isla Santa Prisca, members of the Kobra Cult pit crime-boss Bane against the “champion” of their lord and master, the self-proclaimed god Kobra, except that he turns out to be Mammoth, dosed with an even more powerful version of Bane’s “venom” formula.

Continue reading

Re: Animated • Young Justice “Welcome to Happy Harbor”

 

YJ3This blog takes a look at episodes from the Young Justice animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Welcome to Happy Harbor”

Nighttime on the dock, and Speedy is getting a pitch from Kid Flash, Aqualad, and Robin about their new team — all while fighting Brick and his men.

Continue reading

Re: Animated • Young Justice “Fireworks”

 

yjmakesastandThis blog takes a look at episodes from the Young Justice animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Fireworks”

In the second part of the Young Justice series opener, a group of young sidekicks face their biggest challenge ever in an effort to prove themselves to their Justice League mentors.

Continue reading

Re: Animated • Young Justice “Independence Day”

youngjustice_S1E1

This blog takes a look at episodes from the Young Justice animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Independence Day”

It’s the Fourth of July, Independence Day, and the “sidekicks” of four members of the Justice League are about to get their inside look at the world’s greatest team of heroes, although it’s not what they expect. Robin, Speedy, Aqualad, and Kid Flash are to take their first step toward eventual League membership, and they’re all eager to do so.

Continue reading

Save vs. Pelvic Sorcery

(Because … well, it kind of justifies itself…)

Sorcerous Origin: Pelvic

Your innate magic comes from the motion of the ocean and the swaying of your hips, the forceful thrust, and the slow roll – in short, pelvic sorcery. Perhaps you were born with this potential, apparent even before you fully tapped its power, or you might come from a long line with this ability, one ensured to continue on and on (and on…).

Roguish Charm

When you choose this origin at 1st level you gain a potent roguish charm. By standing next to a creature and interacting for at least 30 seconds, you can attempt to charm that creature as if casting the charm person spell, without expending spell slots or spell points.

Come and Get Your Love

At 1st level, you add expeditious retreat and jump to your list of known spells. You can cast them without components, but they affect only you.

Dance-Off

Starting at 6th level, you can cast Otto’s irresistible dance on a creature you can see that can see and interact with you, without expending spell points to do so. Once you have done this, you must complete a short rest before you can do so again.

Hooked on a Feeling

At 14th level, you can charm any creature by interacting with it. The creature makes a Wisdom saving throw against your spell save DC and is charmed for one hour if it fails.

Awesome Mix

At 18th level, if you are exposed to and make a saving throw against an effect at the same time as any of your allies, both you and your allies have advantage on the saving throw and resistance to any damage caused by the effect.

Queer as a Three-Sided Die

GenConGaymerOne of the things I very much looked forward to at GenCon this year (after a year away in 2013) was the third-annual “Queer as a Three-Sided Die” seminar. It got started, as such things often do, to address a need that the initial panelists and I perceived — it is, in many ways, the seminar I wish I’d had during my early years at GenCon, when the notion that there were other “gaymers” was completely foreign (I didn’t meet any until around my sixth or seventh year of attending).

We looked to expand the panel this year, and did in an unexpected way. Matt Conn (founder of MidBoss and GaymerX) and Philip Jones (co-director of Gaming in Color) contacted me just days before the con to say they were attending and were interested in the seminar. They joined me and our other panelists from prior years:

The Know Direction podcast was also kind enough to create a video recording of the panel, so I’ll direct you there if you want to see and hear everything that was discussed. Topics ranged across the queer spectrum from the light-hearted and celebratory to quite serious and emotional, and Qd3 (as I abbreviate it) was by far the most well-attended seminar I experienced at GenCon.

We also had the benefit of “GAYMER” badge ribbons from Tabletop Gaymers again this year. Feel free to check out their consolidated reference links, and to register or donate to the covering the cost of the ribbons this year and for next year, as they were quite popular!

Members of the gaymer community are already talking about adding to the slate of offerings for next year’s GenCon—social events, seminars, gaming events, and so forth—and I’m already looking forward to the potential for next year’s panel. If you are interested in joining us as a panelist, or know someone you think would make an ideal panelist, please email me and let me know!

If you have ever considered the possibility of offering something queer-related or more inclusive at a convention (GenCon or any other)—do it! Like I said, these things get started because we see a need and look to fill it and, let me tell you, the need is there. I’m already looking forward to all the amazing things our community is going to do in the years to come.