The Menace of the Man O’ Lantern!

Beware the Menace of … the Man O’ Lantern!

Halloween in Victory City, and Crawley’s Confections is sponsoring the largest and most spectacular holiday costume parade seen in decades. That’s when trouble strikes, and our heroes have to confront a mutant menace of truly monstrous proportions, investigate a mystery from the past, and perhaps change the course of a brilliant young man’s future…all while dealing with a giant jack o’ lantern breathing radioactive fire, of course.

Written and illustrated by Dan Houser, this adventure for Icons Superpowered Roleplaying is suitable for any group of heroes and an ideal themed holiday adventure or anytime opportunity to pit your heroes against a spooky Halloween menace! Available now on DriveThruRPG and RPGNow!

Icons Origins

Secret Origins Uncovered

Origins offers additional expanded resources, options, and tools for hero creation for Icons Superpowered Roleplaying, helping you to create the hero you want to play quickly and easily. It includes:

  • Archetypes! Thirteen ready-to-play hero archetypes, each with six variations, for a total of over a hundred pre-generated characters!
  • Heroes by the Numbers! An expansion of the optional Creation Point system of hero creation for players who prefer a less random and more structured approach.
  • Background Generation! A set of random tables for quick generation of character backgrounds, from demographics to past history, important events, and key values.
  • Specialties & Knacks! A compilation of specialties from the Assembled Edition and other Icons products, along with an expanded selection of optional knacks (from Icons A to Z) to customized characters.

Origins also offers more on team building, character modeling for free-form hero creation, pre-generated supporting cast characters, and all that you need to create the heroic icon of your dreams! The 92-page sourcebook is available in PDF and print formats (both softcover and hardcover). Buy a print copy and get the PDF for free to download right away!

Sins of the Past Revisited

Can the Golden Age Tarnish…?

The city is honoring the legendary Golden Agents of the Second World War with a new museum, but tragedy casts a shadow over the celebration, and raises disturbing questions about America’s beloved heroes. Have “the sins of the past” come back to haunt them? Your heroes have a chance to find out, and to do something about it!

Sins of the Past is an updated new edition of a much-loved Icons adventure, written by Theron Bretz and illustrated by Dan House, including all-new art, maps, more details about the Golden Agents, plus playtest and design notes from the author, all updated for the Assembled Edition of the game, and now available on DriveThruRPG and RPGNow from Ad Infinitum Adventures!

Wonder Woman: Swords & Submission

Having seen DC’s Wonder Woman film, I naturally have thoughts and feelings about it. To avoid spoilers, I’ve put them up here behind a cut for those who want to read them. Read no further if you are avoiding spoilers! I’ll say up-front that it’s an excellent film and does the director, actors, production—and its subject—credit. I hope that its success influences DC’s further creative choices when it comes to its film franchise, but also realize that’s a big ship that takes a lot of time to nudge in a different direction.

All that said, the movie did have a few things that bothered me, the overall theme being that I don’t think it embraced the character enough, in some regards. Naturally, these are all matters of taste that, for me, kept an excellent film from being a near-perfect one. So, for a moment, I’m going to the That Comic Book Guy™ (gender pun intended). Spoilers ahoy!

Continue reading

Giant-Size Icons: Rise of the Phalanx

phalanxcoverAd Infinitum Adventures is proud to announce the release of Rise of the Phalanx, an epic adventure series for Icons Superpowered Roleplaying, taking a group of novice heroes and making them heirs t a noble—and tragic—heroic legacy. Written and illustrated by Dan Houser, the book feature features five complete adventures suitable for hours of game-play, including:

  • Flight of the Nova-1: When supervillains hijack an experimental space shuttle, it’s up to the heroes to bring it and its crew safely back to Earth.
  • Cold War Conundrum: A stolen nuclear warhead leads the heroes on a world-wide chase to thwart the schemes of the Arsenal.
  • The Nemesis Crisis: Heroes and villains are pitted against each other by the Cosmic Justicar with the fate of the Earth in the balance.
  • The Metaskulk Invasion: An old foe conducts a campaign of misinformation against the heroes, culminating in an alien invasion.
  • Reign of Chaos: The climatic battle to save the Earth from the master-villain behind it all … Reign!

Rise of the Phalanx also offers a rogues gallery of villains—two complete teams, invading aliens, cosmic beings, and evil masterminds—along with complete write-ups of the original Phalanx team and the opportunity to play them!

Originally released as five stand-alone adventures, this “Giant-Size” Icons product makes the complete 200-page Rise of the Phalanx series available on DriveThruRPG and RPGNow in both electronic and print editions: Just $12 for the PDF edition, $35 for the softcover, and $40 for the hardcover (with the PDF edition included).

Re: Animated • Young Justice “Bereft”

This blog takes a look at episodes from the Young Justice animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Bereft”

Miss Martian awakens in the desert with no recollection of how she got there—or how she even arrived on Earth, for that matter. Suddenly, she’s attacked by a feral, out-of-control Superboy, who bounds away into the desert after Megan manages to hold him off, leaving only the torn remnants of his shirt and “S” shield behind.

Continue reading

Re: Animated • Young Justice “Downtime”

This blog takes a look at episodes from the Young Justice animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Downtime”

The team goes up against Clayface and things do not go well. Batman arrives in the nick of time to take down Clayface with a couple of explosive weapons and a taser, then gives Aqualad a dressing-down at the cave for not having “his head in the game.” He gives Kaldur’ahm some time to make up his mind: “Either you’re here one-hundred percent or you need to walk away.”

Continue reading