No, it’s not a new Icons product (yet) just a couple of random passing thoughts to share because, well, I’ve got a blog.
The first is that, in addition to the option for taking out minions automatically with a successful attack (on p. 42 of the Assembled Edition), Game Masters may want to consider minion actions against heroes—that is, any action opposed by a hero’s reaction—automatic failures. Amongst other things, this means minions simply cannot successfully attack heroes under normal circumstances, all they can do is get in the heroes’ way and get whittled down until there aren’t any more of them.
That’s not to say such minions are never effective, but a successful attack by them is handled as trouble for the heroes (Assembled Edition, p. 34) rather than a regular action—it’s so rare that it’s both noteworthy and awards the affected heroes with Determination Points. These minions can still succeed normally against other Game Master Characters, probably part of the reason they’re so often threatening the heroes’ friends and supporting characters.
This option is extremely four-color in style, but does suit some stories where minions truly are ineffectual and even heroes with no Damage Resistance or extraordinary defenses don’t need to be all that worried about them.
Although it may go without saying, Game Masters may sometimes want to beef up singular “monster” opponents intended to take on a whole team of heroes by just giving them more Stamina than their Strength and Willpower levels would normally provide. While you can simply go with higher Strength and Damage Resistance to toughen up a monster-foe (both common capabilities) that may not be enough, and too much Damage Resistance can stymie some heroes completely, where as additional Stamina is something the heroes can whittle away at, while still allowing the monster to hang in the fight so it’s not over too quickly.
Start with doubling the monster’s Stamina, although you can easily triple or even quadruple it to provide a good fight. Also note that a “monster” opponent doesn’t have to be an actual monster, but could simply be a master villain who needs to take on a whole team, and therefore can benefit from a Stamina boost. The GM characters don’t have to follow the exact same rules as the heroes in terms of determining their abilities, so long as they’re providing a fair and fun challenge.