Icons Presents

Iconic Inspiration to Up Your Game!

Icons Presents is a supplement for the fun and fast-playing Icons Superpowered Roleplaying, offering new options, essays, and resources for playing and modifying the game. It includes:

  • Options! Ways to modify the game to suit your style and preferences, including different classes of villains, situational qualities, dice-rolling, and initiative variants. 
  • Resources! Time-saving resources for the Game Master, like information on military forces, how to create and run better villains, rare and unusual materials, and more.
  • Genres! Looks at how to customize games from martial arts mayhem to swords and sorcery, from playing vigilantes to portraying villains, from mythic deities to the cosmic space patrol.
  • Scenarios! Comic book storytelling techniques and looks at classic scenarios like world conquest and destruction and how to run them.

Icons Presents offers a wealth of useful resources and ideas for your Icons game, giving you a range of tools to help make the game your own and create the kind of series you want to run or play in. Use some of them or all of them however you wish.

Icons Rogues

Even More Enemies!

Rogues offers a collection of criminals both conventional and cosmic for use with Icons Superpowered Roleplaying, dozens of ready-made opponents and adventures for your heroes. It includes:

  • Minions! Different villains suited for the role of hireling, mercenary, or minion, or simply looking to commit some crimes and make a fast buck, suitable for a quick-and-easy adventure.
  • Masterminds! Villains with grand ambitions and powers and resources to match, from the Shengxiao Empress to the Unseelie Court. Foes to take on an entire team.
  • Menaces! Cosmic challenges from the Devouring Dark, with its hunger for entire star systems to Crotan the Conqueror and his quest for the Cosmic Crown or the wish-granting Whimsey, the world’s most dangerous imaginary friend.
  • Gang Generator! A random generator lets you come up with themed criminal gangs, complete with archetypes and a half-dozen examples.

Rogues provides even more foes for heroes in your Icons game, each character a source of new adventures, ideas, and challenges. The characters in this collection are compatible with the material from Adversaries, giving you a whole range of villains to use!

The 138-page sourcebook is available in PDF and print formats (both softcover and hardcover). Buy a print copy and get the PDF for free to download right away!

Icons Assembled Softcover Edition Now Available

Thanks to the magic of DriveThruRPG’s print-on-demand service, I’ve been able to make a softcover edition of the Icons: The Assembled Edition core book available for order.

Note that this does not replace the initial hardcover printing of the book, still available from Green Ronin Publishing, and in distribution to fine retailers, and the softcover is the same price as the hardcover, due to the cost of print-on-demand versus traditional offset printed books. Still, it’s available as an option for those who want it, and it provides a print version that can be ordered direct from DriveThruRPG and RPGNow.

When the copies of the first printing of the hardcover sell through, Green Ronin and I will reassess whether or not a traditional reprint is called for. If not, then I’ll likely make a print-on-demand hardcover available as well. Since it will cost more than the current hardcover, the takeaway is: If you want a hardcover of the Assembled Edition, buy it before the current stock is gone!

Icons Origins

Secret Origins Uncovered

Origins offers additional expanded resources, options, and tools for hero creation for Icons Superpowered Roleplaying, helping you to create the hero you want to play quickly and easily. It includes:

  • Archetypes! Thirteen ready-to-play hero archetypes, each with six variations, for a total of over a hundred pre-generated characters!
  • Heroes by the Numbers! An expansion of the optional Creation Point system of hero creation for players who prefer a less random and more structured approach.
  • Background Generation! A set of random tables for quick generation of character backgrounds, from demographics to past history, important events, and key values.
  • Specialties & Knacks! A compilation of specialties from the Assembled Edition and other Icons products, along with an expanded selection of optional knacks (from Icons A to Z) to customized characters.

Origins also offers more on team building, character modeling for free-form hero creation, pre-generated supporting cast characters, and all that you need to create the heroic icon of your dreams! The 92-page sourcebook is available in PDF and print formats (both softcover and hardcover). Buy a print copy and get the PDF for free to download right away!

Icons: Heroes by the Numbers

I’ll be honest: I’m not a fan of the point-based hero creation option in Icons (p. 68 of the Assembled Edition). “Rolled-up” heroes is one of the reasons I wrote the game, and the point-buy option runs counter to that, plus I already designed a much more comprehensive point-buy system for superheroes (this lil’ RPG called Mutants & Masterminds). Still, it’s something playtesters all but demanded, both when the game was originally written, and when I put together the Assembled Edition so, it’s in there as an option.

Naturally, the most oft-asked question about the newly released Assembled Edition? About point-based hero creation … naturally. That being:

How many points do extras cost?

The Point-Based Hero Creation sidebar in Assembled Edition says: “Apply power extra and limits to powers normally.”

Since an extra substitutes for a rolled power, with the point-based approach, an extra instead increases the power’s cost per level by 1. In essence, the extra costs points equal to the power’s level.

Example: Creating Miss Tikal (Icons, p. 215) with the point-buy option, her Incredible Magic (level 7) costs 7 points. She has three instances of the Mastery extra (three powers she can call upon without a test or preparation). Each of those extras also costs 7 points, so her Magic costs a total of (7 + 7 + 7 + 7) or 28 points. With 24 points in abilities and two Expert specialties (2 points each), Miss Tikal is a 56-point character.

In place of the third benefit listed on p. 84 of Assembled Edition, a limit can reduce a power’s cost per level by 1 (to a minimum of 1 point per level). In essence, a limit can allow an extra to be added to the power “for free”. The increase to rolled level benefit doesn’t apply, since powers have no rolled levels in the point-based option.

Icons Assembled: I Need A Hero!

This week’s preview of the forthcoming Icons: The Assembled Edition looks at the good guys, with the nine ready-made “iconic” sample heroes found in the game. You can still sign up to the email list to be notified as soon as the book becomes available for pre-order. Discussion of the Assembled Edition is ongoing over on RPG.net.

In the meanwhile…

Icons Assemble!

 

Icons Assembled: Ambushed by Evil!

Continuing last week’s preview of the new Assembled Edition of Icons, we have another example of play, this one a bit more complex. You can still sign up to be notified as soon as the new book becomes available for pre-order.

In the meanwhile, look over the system in action alongside Dan Houser’s art as All-American Girl and the Hangman are…

Ambushed by Evil!