This addition to the Fudge Action Resolution section offers some ideas on taking a variety of different factors for success into account when determining the outcome of any given action. It also provides a common framework and vocabulary for describing Fudge actions in simple and straightforward terms.
3.31 Action Factors
A number of things factor into determining the outcome of any given action. By applying all of the appropriate factors for a given action you can quickly determine the outcome of the character’s attempt. Plus, by taking all the factors into account, you can quickly and easily determine outcomes, often without needed to roll dice at all!
The factors involved in any given action are: the character’s capability of performing that action, the conditions under which the action is performed, the amount of time and effort put into the action, and, lastly, a measure of luck. Continue reading
The following article was the first stirrings of what eventually developed into the ICONS game, when I was playing around with marrying some of the concepts from Fudge and Marvel Super-Heroes.
Back when I first started playing roleplaying games, I was a big fan of the original Marvel Super-Heroes RPG from TSR (particularly in its Advanced Set incarnation by the inimitable Jeff Grubb). The game was simple, evocative, and easy to use.
I’m also an admirer of the work of Stefan O’Sullivan. His Freeform Universal Do-it-yourself Gaming Engine (FUDGE) has many of the same qualities of Marvel Super-Heroes: a simple, straightforward system based on descriptive terms rather than a lot of hard numbers.
For quite some time, I’ve tinkered with the idea of combining the best of the two systems in some way. This page contains some rough ideas along those lines, what I’m calling the Superlative System for ease of reference. Folks are naturally free to play around them them further.
The Marvel Super-Heroes RPG is copyright TSR, Inc. FUDGE is copyright Stefan O’Sullivan. No infringement of either property is intended. Continue reading