This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.
Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.
“War World” – Part 1
An accident in space leaves Superman and J’onn at the mercy of alien slavers, who sell them to Mongul, the ringmaster of an interstellar bread-and-circuses show called “War World.”
The “teaser” section of this episode could easily be a lead-in to a superhero adventure: an asteroid on a collision course with Earth. It’s a bit of a “bait and switch” scenario: Superman and J’onn think they’re dealing with one crisis, but end up in quite a different one! The asteroid’s unexpected detonation—and the heroes capture by the slavers—is clearly a case of GM fiat to get the ball rolling.