Icons Superpowered Roleplaying is published under the Open Game License and, as you may know, offers its own Icons Compatibilitylicense. This has allowed third-party publishers like Fainting Goat Gamesand Rogue Genius Gamesto produce—to name two examples—to produce some great third-party content for Icons.
Now Paul Vermeren, academic librarian and amateur game designer, has joined their ranks, launching a Kickstarter for GridShock 20XX, “a superhero world where something went very wrong in 1986. Reality was warped, civilization collapsed, and the world as we knew it was turned upside down. Now the bad guys are in charge of what’s left – but a new breed of superhumans called Vectors strive to restore freedom to their ravaged world. Like the heroes of the past, Vectors use their powers to address injustice directly, and with style: by punching it in the face, or blasting it with laser eyes. And with a totalitarian state called the Supremacy in control, there are a whole lot of things in need of punching and blasting.”
Paul plans to present the GridShock setting in a set of four 32-page ‘zines for ZineQuest. You can find out more, and support the project, at its Kickstarter page!
Beyond Affinity, a German language publisher, is currently running a Kickstarter for a German-language edition of Icons Superpowered Roleplaying. This would be the first time Icons would be published in German (following French, Spanish, and Portuguese editions) and one of the first German-language superhero RPGs in some time, according to the publisher.
If you are a German-speaker, or know someone who is would might be interested, please spread the word about the Kickstarter or help to back it! Even if you are not a German-speaker but want to support Icons (and superhero RPGs in general) in other languages, you can still donate to the Kickstarter, if you feel so moved. Note that the higher tiers are offering original character art by various artists, including Icons line artist Dan Houser!
I recorded an episode of the BAMF!podcast recently where we talked about the German edition of Icons along with other upcoming projects. Visit their site for the show when it is available to hear all about it!
So, as you have hopefully heard by now if you are a backer of the Kickstarter: The PDF edition of the Great Power sourcebook for ICONS is now available! (Along with the various extras like the conversion notes, GM Screen, and Hero Pack 4 featuring the backer characters.)
This is a big step in completing the process that began with launching the Kickstarter at the end of last year. What remains is getting the print copies out to backers who ordered them, once the proofs are in and approved, and getting the 2.0 version of the ICONS Character Folio software out to backers and available for sale.
So far, issues with the PDF roll-out have been minimal: a small percentage of backers (less than 10% I’d say) who didn’t get the coupon codes e-mailed from DriveThruRPG and needed them re-sent in some way, and a minor problem with one of the GM Screen files not downloading properly (apparently fixed by putting all the files in a ZIP archive).
For my part, I’m glad to have the book out there in its finished form and really pleased with how it came out. Playtest feedback was helpful in refining the final text, and Dan Houser’s art and Daniel Solis’ layout really make the book look great. I’m looking forward to seeing it in print and already thinking about future ICONS projects.
As part of the Great Power Kickstarter for ICONS, I mentioned that a set of conversion notes, going over the differences between the ICONS rulebook and the Great Power updates, would be included. I’m making the ICONS Great Power Conversion Notes available as a free PDF, and will also include it in the download package for the final book, when it’s ready. See the Kickstarter page for updates and more details!
Great Power is a super-powers sourcebook for Icons I’ve been working on for a while and the Kickstarter is to do what Kickstarter is meant to do: generate interest and excitement in the project, determine if there’s a market for it, and raise the money I need to get it finished (namely paying the ever-talented Dan “The Man” Houser a working wage to create the rest of the art).