The Needless Queers*

Why Some NPCs in Your Strixhaven Game Should Be Queer—Even If They Don’t ‘Need’ To Be

Three couples, two same-gender, and one probably different gender, dance together at a fantasy masquerade ball.
At Strixhaven, as in life, representation matters

Strixhaven: A Curriculum of Chaos for Dungeons & Dragons casts the player characters as students at a magical university and includes many of the aspects of university life, such as needing a job and forming relationships. Some of those relationships are good, others not-so-good, and still others…not so clear. Towards those ends, the book presents optional rules for things like work and extracurricular activities and building and maintaining relationships. It also includes a set of nonplayer characters (NPCs in common gaming parlance) that the player characters can get to know over their four years at Strixhaven including, potentially, as romantic interests, although the actual rules are deliberately vague in terms of what “beloved” status means in terms of a relationship, apart from the intensity of the feelings involved.

In order to maximize their “availability,” the relationship characters in Strixhaven have what I like to call “Schrödinger’s orientation.” Like the theoretical cat that is both alive and dead until you open the box to look, the NPCs are of indeterminate romantic and sexual orientation until a player character expresses an interest in them, at which point their orientation at least includes that player character. They are designed as “blank slates” the players can project their interests onto, as is often the case for “romanceable” characters in video games. While I don’t think straight and queer characters are necessarily interchangeable (we have different life experiences—although that’s a whole different essay) I do think this is a reasonable and efficient approach when having only limited space to describe potential supporting characters—short of having to detail Strixhaven’s entire diverse student body.

That said, there is a tendency in our culture, a pull towards heteronormativity, towards “default straightness.” That is to say, in much of Western culture, particularly American culture, people are assumed straight unless “proven” otherwise and an “indeterminate” orientation can sometimes be unconsciously pre-determined. If, for some reason, there are no potential non-heterosexual romances or relationships within your Strixhaven campaign, there may be a tendency to simply flip all of the remaining NPCs to that assumed “default” straight setting.

I’m going to ask you to consider not doing that, and here’s why: It’s unrealistic.

Yes, yes, I know. I’m bringing up realism in a game involving talking owl-people, spirit-possessed statues, and a magic school founded by dragons. Nevertheless, while “realism” is sometimes used as a cudgel in the RPG hobby to browbeat people with supposed notions about medieval culture or mores (usually not ones based in actual historical research) that’s not what I mean. In this case I’m talking about simple statistical realities.

Given that queer people exist in the world (and on the campus) of Strixhaven and throughout the D&D multiverse and given there are sixteen detailed nonplayer characters for the player characters to get to know over the course of their school careers, realism says that at least some of them must be queer, right? (Indeed, one of them is most definitely transgender and another nonbinary.) Even if there’s no particular chance of some of those characters having a romance with a player character, some of those NPCs must still be queer, right? So I recommend that, as your Strixhaven campaign progresses, and romantic interests and relationships start to sort themselves out, consider deliberately and overtly shifting some of the NPCs from the assumed “straight” column to openly LGBTQ+ in some fashion, whether they’re being romanced or not. Indeed, just because an NPC is involved in an opposite-sex relationship doesn’t mean they can’t also be queer: bisexual and pansexual people exist, and do not stop being who they are just because they’re in an opposite-sex relationship. Likewise, some people are polyamorous, and not just because they’re looking to stack up beloved boons.

Why? Again, because it’s realistic. The player characters in a Strixhaven campaign are going to have a diverse group of friends, acquaintances and, yes, rivals and frenemies, and some of them should be queer. Even if some of the relationships between player characters and nonplayer characters in your campaign are not heterosexual, some of the “unattached” NPCs may still be queer, because queer people also just exist, and we have queer friends, acquaintances (and, yes, rivals and frenemies) without necessarily being romantically involved with them. Indeed, some of those unattached or uninvolved NPCs might even be asexual or aromantic.

To limit the decision about which Strixhaven NPCs are queer solely to the player characters’ romantic interests is to fall back on that tired notion that LGBTQ+ characters need a “reason” for their sexual and romantic orientation or gender identity, something that “furthers the plot,” when no such demand is ever made of straight, cisgender characters. Like all of the various other qualities that describe us as individuals, gender and sexuality are not “plot” but character development and fictional queer people do not need a “reason to exist” any more than real queer people do. We simply are.

Therefore, as you read Strixhaven: A Cirriculum of Chaos and prepare to run it for your players, consider adding some “needless queers” to your game’s narrative. It’s realistic, it’s inclusive, and you may find that it paints a more detailed picture for the players of a larger and more nuanced world—and isn’t that the kind of broadening experience university is all about?

(* I use the word “queer” to mean “non heterosexual and/or non cisgender” and have done so for well over 25 years now. I find it simpler and more inclusive than the LGBTQIAA+ or “QUILTBAG” abbreviation. I understand some people find “queer” a slur, or have experienced it as such (as I have), and I respect if they prefer not to claim it, but I feel it is a term we have reclaimed and made our own and use it as such.)

Champion fundraiser for Rainbow Railroad

ChampionCoverSometimes, I wish I had the power to help, to answer the call of “save me!” in a real and tangible way. Still, I try to do what I can with what I do have, which includes publishing and imagination.

The ongoing pogrom against LGBTQ people, particularly queer men, in Chechnya has filled me with deep sadness and anger, as has the tepid response of the American government. As much as I would like to be the hero who can swoop in and save people—my people—in desperate need, the best I can do for now is to imagine that hero, breathe life into him, and ask for fellow gamers and superhero fans to donate in order to get to know him better.

So, I give you…The Champion! Chosen by the Aristos Eremenos, bearer of the Four Golden Gifts, protector of the people. All profits from the sales of this short pay-what-you-want PDF will be donated to the Rainbow Railroad, a nonprofit dedicated to doing the real heroic work: Getting people in danger out of harm’s way and to somewhere they can be safe. With persecution of LGBTQ people on the rise around the world, not just in Chechnya, their life-saving work is more important than ever. Whether or not you include the Champion in your heroic universe, please consider offering them your support. Be a hero, because the world needs more. Thank you.

Wherever You Are

Logo_ncod_lgWe interrupt our ongoing Icons and gaming-related geekery (which resumes as usual tomorrow) for recognition of National Coming Out Day. In which I come out as:

  • Gay (a Kinsey 6 and double-gold-star gay, if you’re curious).
  • Polyamorous (I’ve been in a poly triad relationship for 10 years now).
  • Pagan (minister and co-founder of a neo-pagan temple; not an orientation issue, but one of religious freedom, which I also believe in strongly).

I’ve already blogged on my favorite “coming out” story and the importance of NCOD and being out, so I won’t repeat myself here. Instead, I’ll just say that the reason why National Coming Out Day is important, and why I keep coming out—in-person, online, and in social media—is because it still matters, and I’ll keep doing it until it doesn’t. When Joss Whedon was asked why he writes such strong female characters, he said, “Because you keep asking me that question.” It’s the same for being out. It matters to everyone until it doesn’t matter to anyone.

We’ve come further with sexual and gender rights in my life than I would have imagined when I first became aware of my own orientation. We still have a long way to go, however, when it’s still legal to discriminate in employment and housing based on sexual orientation and gender identity, when some 40% of homeless youth identify as something other than heterosexual or cis-gendered, when violence against trans-people is on the rise, and when being queer is still a literal death-sentence (or prison-sentence) in many parts of the world.

So “come out, come out, wherever you are,” because visibility matters, you matter, and the willingness to stand up and say, “We’re here and we’re queer” has been one of the greatest forces for change in the modern world.

Queer as a Three-Sided Die

GenConGaymerOne of the things I very much looked forward to at GenCon this year (after a year away in 2013) was the third-annual “Queer as a Three-Sided Die” seminar. It got started, as such things often do, to address a need that the initial panelists and I perceived — it is, in many ways, the seminar I wish I’d had during my early years at GenCon, when the notion that there were other “gaymers” was completely foreign (I didn’t meet any until around my sixth or seventh year of attending).

We looked to expand the panel this year, and did in an unexpected way. Matt Conn (founder of MidBoss and GaymerX) and Philip Jones (co-director of Gaming in Color) contacted me just days before the con to say they were attending and were interested in the seminar. They joined me and our other panelists from prior years:

The Know Direction podcast was also kind enough to create a video recording of the panel, so I’ll direct you there if you want to see and hear everything that was discussed. Topics ranged across the queer spectrum from the light-hearted and celebratory to quite serious and emotional, and Qd3 (as I abbreviate it) was by far the most well-attended seminar I experienced at GenCon.

We also had the benefit of “GAYMER” badge ribbons from Tabletop Gaymers again this year. Feel free to check out their consolidated reference links, and to register or donate to the covering the cost of the ribbons this year and for next year, as they were quite popular!

Members of the gaymer community are already talking about adding to the slate of offerings for next year’s GenCon—social events, seminars, gaming events, and so forth—and I’m already looking forward to the potential for next year’s panel. If you are interested in joining us as a panelist, or know someone you think would make an ideal panelist, please email me and let me know!

If you have ever considered the possibility of offering something queer-related or more inclusive at a convention (GenCon or any other)—do it! Like I said, these things get started because we see a need and look to fill it and, let me tell you, the need is there. I’m already looking forward to all the amazing things our community is going to do in the years to come.