Published by White Wolf Game Studio
Designed by Richard Hatch, with Andrew Bates, Ken Cliffe, Greg Fountain, Sheri M. Johnson, Chris McDonough, Ethan Skemp, Mike Tinney, Richard Thomas, Stephan Wieck, and Fred Yelk. Additional Design by Justin Achilli, Steven Long, and Mark Moore.
296-page softcover book, $24.95
“What would you do if you had the power of a god?” That’s the question White Wolf asks in their Aberrant roleplaying game, the second game set in the alternate universe of Trinity, but over a hundred years earlier than that game, before the events of the Aberrant War that make the Aberrants the bad guys of Trinity. For the time being the Aberrants are heroes. The only question is: how long can that last? Continue reading