ICONS: Hero Pack 5

HeroPack5cover300xDan “The Man” Houser brings you Hero Pack 5 for ICONS Superpowered Roleplaying, now available on DriveThruRPG and RPGNow!

Like previous entries in the popular Hero Pack series, this one features dozens of fan-created heroes and villains, by ICONS players for ICONS players, with a twist: characters are paired, hero with arch-nemesis, hero team versus villain team, with three pairs of solo hero/villain enemies and seven pairs of teams (fourteen total) as arch-foes, all ready to use in your ICONS game!

Plus the characters in Hero Pack 5 use the updated power descriptions and formats from the Great Power sourcebook, making it immediately useful with those rules.

Grab a pack of inspiration for your ICONS game with Hero Pack 5! Get it now at DriveThruRPG!

ICONS: Knacks

iconsknacksKnacks are a new type of trait for ICONS, neither ability, specialty, nor power. A knack can have one of the following effects, chosen when the knack is created and acquired:

  • Substitutes one ability level for another in relation to a specific kind of test or usage. Examples include swapping Strength for Willpower for intimidating (“My might is intimidating!”) or Intellect for Coordination for Dodging (“Totally saw that one coming.”).
  • Provides a +2 bonus for a specific type of test in the form: “Because I [something unique about the character] I get a bonus when I [particular situation or test].” For example, “Because I once belonged to the criminal underworld, I get a bonus when I interact with criminals on their own terms.”
  • Provides the effects of a power at a level equal to a “linked” ability. Note that this does not count as the “Ability-Linked” limit for powers that feature it (see the Great Power sourcebook for details).
  • Provides a declared benefit the player can bring into play based on a specific Specialty, reflecting the character’s knowledge, experience, or resources. For example, “As a Business Expert, I know a lot of people in this field. One of them should be able to help us out.” This follows the same guidelines as a retcon (ICONS, p. 80).

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Re: Animated • Justice League “Metamorphosis” – Part 2

jl23This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Metamorphosis” – Part 2

This is where the action starts happening and Part 2 of “Metamorphosis,” in contrast to the solo origin story of Part 1, is full of fights that give the League a run for their money.

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Re: Animated • Justice League “Metamorphosis” – Part 1

jl22This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Metamorphosis” – Part 1

Fun Science Fact: I was incredibly fond of “elemental” heroes as a kid, they actually made me want to learn about the periodic table and the properties of the various elements and chemical reactions. So, naturally, I have a soft spot for Metamorpho, the Element Man, sometime ally (and occasional member) of the Justice League.

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Re: Animated • Justice League “A Knight of Shadows” – Part 2

jl21This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“A Knight of Shadows” – Part 2

Part 2 the episode opens with J’onn apologizing to an injured Batman, explaining how, in spite of the illusory nature of Le Fey’s temptations, “I would do anything to embrace my loved ones again.” Now we get some idea of the sympathy Batman feels for J’onn’s plight. (Subtle references to Batman’s motivations are common in this first season, with the viewer well aware, but Batman never acknowledging them.)

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Re: Animated • Justice League “A Knight of Shadows” – Part 1

jl20This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“A Knight of Shadows” – Part 1

The Justice League series is full of homages to the late, great Jack “The King” Kirby, and perhaps the most prominent in the first season is “A Knight of Shadows” featuring one of Kirby’s enduring DC creations: Etrigan, the Demon.

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ICONS: Flight of the Nova-1

fn1_cover_300xAfter a brief “hiatus,” Dan Houser’s adventure Flight of the Nova-1 for ICONS Superpowered Roleplaying is  available in an new and improved edition on DriveThruRPG and RPGNow, specially designed as a  launch point for a series featuring a new group of heroes, ideal for new or experienced ICONS players.

The world waits with baited breath as Apex Innovations, one of the largest manufacturers of advanced technology in Victor City is about to launch the Nova-1, an experimental space plane with a revolutionary new engine powered by a theoretical fuel source called the Potentiality Sling, a process that converts irradiated material’s potential energy into thrust.

Then the Nova-1 and its six brave astronauts fall victim to an attack by a team of supervillains determined to steal the Fusion Inductor! Who are “The Plagues” and what is their agenda, and that of the alien mastermind known as Wrack?

The heroes must rescue the crew and stop the assault on The Flight of the Nova-1! Get it now at DriveThruRPG!