Coming Soon: Urban Jungle

It’s a Jungle Out There!

Free samples of garden greenery from the annual flower show—what could be wrong with that? Plenty, if the gift-giver is none other than the criminal Creeper, master of plant-life, with a new scheme to take over the city! Even worse, when the Creeper doesn’t know what’s really going on behind the scenes. It’s survival of the fittest in … The Urban Jungle!

A standalone adventure for Icons, written and illustrated by Dan Houser, coming soon from Ad Infinitum Adventures!

ICONS: The Nemesis Crisis

nemesiscrisisContinuing the epic Rise of the Phalanx series, Dan Houser brings you the “event” adventure Nemesis Crisis — usable with Hero Pack 5 for ICONS Superpowered Roleplaying, and now available on DriveThruRPG and RPGNow!

Called to invesitgate a mysterious energy phenomenon, the heroes are whisked away from Earth to the the otherworldly planetoid Equinox, where the Cosmic Justicar pits them against their greatest foes, and the malicious and mysterious master villain known as Reign, with the fate of Earth’s metahuman population at stake!

The Nemesis Crisis present the planetoid Equinox, the aliens inhabiting it, and sample heroes and villains for the adventure, which is also designed for use with the characters from Hero Pack 5.

Can the heroes overcome the cosmic challenges to prove themselves worthy in…The Nemesis Crisis? Get it now for just $5 at DriveThruRPG!

ICONS: Cold War Conundrum

coldwarAd Infinitum Adventures presents Cold War Conundrum, an adventure for ICONS: Superpowered Roleplaying, usable a a stand-alone or as a sequel to the kick-off adventure Flight of the Nova-1.

A threat long thought defeated and locked away rises in the former Soviet Republic of Zyrkistan. The energy being known as Arsenal steals nuclear warheads scheduled for decomissioning with the aid of former Soviet heroes, mercenary villains, and Cold War-era technology, intending to unleash terrible vengeance upon the West! Can the heroes find Arsenal’s hidden base in time to prevent Armageddon?

Cold War Conundrum is part two of the exciting Rise of the Phalanx storyline, also playable as a stand-alone adventure, and features new villains, robot minions, vehicles, and world-spanning action for your team of ICONS heroes!

Re: Animated • Justice League “The Savage Time” – Part 3

jl26This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“The Savage Time” – Part 3

It’s the end of the first season of Justice League and the conclusion to the epic three-part “The Savage Time” as the time-tossed members of the League have to stop Vandal Savage from interfering with history and prevent the Axis powers from winning World War II.

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Coming Soon: Cold War Conundrum

coldwar

The Red Menace Returns!

A ghost from the Cold War past rises to threaten the world with annihilation! Who is the mysterious “Arsenal” and what is the secret of Science City 13? Cold War Conundrum builds on the events begun in Flight of the Nova-1 or you can run it as a stand-alone adventure, confronting heroes with a time-lost menace.

Part Two of the epic “Rise of the Phalanx” storyline for ICONS, written and illustrated by Dan Houser, coming soon from Ad Infinitum Adventures!

Re: Animated • Justice League “The Savage Time” – Part 2

jl25This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“The Savage Time” – Part 2

The middle part of the conclusion to the first season of Justice League sees the heroes scattered across war-torn Europe in the 1940s, struggling to correct a timeline altered by Vandal Savage.

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Re: Animated • Justice League “The Savage Time” – Part 1

jl24This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“The Savage Time” – Part 1

The three-part conclusion of Season One of Justice League hits on some great comic book elements, including time travel, World War II, Nazis, and alternate histories, to say nothing of featuring one of DC’s more unusual master-villains, the immortal Vandal Savage, in an action-packed story full of fun Easter eggs for viewers, along with some useful ideas for superhero RPGs.

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ICONS: Hero Pack 5

HeroPack5cover300xDan “The Man” Houser brings you Hero Pack 5 for ICONS Superpowered Roleplaying, now available on DriveThruRPG and RPGNow!

Like previous entries in the popular Hero Pack series, this one features dozens of fan-created heroes and villains, by ICONS players for ICONS players, with a twist: characters are paired, hero with arch-nemesis, hero team versus villain team, with three pairs of solo hero/villain enemies and seven pairs of teams (fourteen total) as arch-foes, all ready to use in your ICONS game!

Plus the characters in Hero Pack 5 use the updated power descriptions and formats from the Great Power sourcebook, making it immediately useful with those rules.

Grab a pack of inspiration for your ICONS game with Hero Pack 5! Get it now at DriveThruRPG!

Re: Animated • Justice League “Metamorphosis” – Part 2

jl23This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Metamorphosis” – Part 2

This is where the action starts happening and Part 2 of “Metamorphosis,” in contrast to the solo origin story of Part 1, is full of fights that give the League a run for their money.

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Re: Animated • Justice League “Metamorphosis” – Part 1

jl22This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Metamorphosis” – Part 1

Fun Science Fact: I was incredibly fond of “elemental” heroes as a kid, they actually made me want to learn about the periodic table and the properties of the various elements and chemical reactions. So, naturally, I have a soft spot for Metamorpho, the Element Man, sometime ally (and occasional member) of the Justice League.

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