Wonder Woman: Swords & Submission

Having seen DC’s Wonder Woman film, I naturally have thoughts and feelings about it. To avoid spoilers, I’ve put them up here behind a cut for those who want to read them. Read no further if you are avoiding spoilers! I’ll say up-front that it’s an excellent film and does the director, actors, production—and its subject—credit. I hope that its success influences DC’s further creative choices when it comes to its film franchise, but also realize that’s a big ship that takes a lot of time to nudge in a different direction.

All that said, the movie did have a few things that bothered me, the overall theme being that I don’t think it embraced the character enough, in some regards. Naturally, these are all matters of taste that, for me, kept an excellent film from being a near-perfect one. So, for a moment, I’m going to the That Comic Book Guy™ (gender pun intended). Spoilers ahoy!

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Re: Animated • Justice League “Fury” – Part 2

jl17This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Fury” – Part 2

Things get rolling (quite literally) as the Justice Leaguers leap into action to help people endangered by the chaos caused by Aresia’s allergen as it spreads throughout the city.

There’s some interesting interplay as Batman pushes Wonder Woman out of the way of an out-of-control bus. She then has to deal with a collapsing radio tower while Batman chases the bus and manages to stop it in the nick of time. Batman’s “spotlight” time is over right after that, however, as he succumbs to the effects of the allergen as well.

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Re: Animated • Justice League “Fury” – Part 1

jl16This blog takes a look at episodes from the Justice League animated series from a tabletop roleplaying game perspective, both in terms of game design and game play.

Obligatory Spoiler Warning: I will be discussing the events of the episode in the post. If, for some reason, you’re interested in the show and this blog and have not seen the show, go and do that first. The blog will make much more sense, and you won’t have your enjoyment of the show spoiled. You Have Been Warned.

“Fury” – Part 1

The Injustice Gang is back with a couple of new members, and making short work of the security at a Gotham biotech company. In fact, most of this introductory segment could be called “short work.” The villains take out guards left and right: Copperhead by ambush, Sakuri deflecting gunfire with her blades and taking down guards with her martial arts prowess and Shade … well, making things dark for no apparent reason, other than demonstrating his power. Likewise, once Batman is on the scene, he begins taking down the Injustice Gangers quickly: Shade and Copperhead with a single surprise attack, Star Sapphire with a reflected energy bolt, and Grundy with an electro batarang. Sakuri poses more of a challenge: she initially knocks Bats for a loop, they trade blows for a bit, then she seems to get the upper hand, but Batman sends her flying into a wall, leaving her stunned. It’s the Gang’s mysterious new blonde-haired leader who proves to be a surprise.

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